25 February 2010

Heavy Rain: Review

So Quantic Dream showed a tech demo a few years back. They said they're making a game and it's going to look like that. We all said no way. In truth the game itself doesn't look like the tech demo. Somehow it's way better looking. Heavy Rain's main draw is that it is essentially a video game in cop drama movie clothing, or is it vice versa?

The game centers around four playable characters on the hunt for the serial killer known as the Origami Killer. Said killer has been killing little boys you see, and that's bad. In fact, said killer has been drowning them. Wanna know in what? Probably rain. The story itself is rock solid in its roller coaster, whodunit style that was the hallmark of really good cop flicks. It's a story that will keep you guessing until the end as the red herrings swim all around and the ending is never telegraphed (though I am really bad at mysteries).

The Dad of the newest missing son jumps through these crazy hoops to answer the games tagline question, "How far would you go to save someone you love?" All the while giving a believable performance as someone who has nothing else to lose and his (now) only son to re-gain.

The private investigator rough and tumbles his way around the city working all the leads and busting a few heads along the way. All the while keeping his asthma inhaler at the ready lest a flare up take the big man down.

The girl finds herself caught up in this whole mess and gets sucked further and further into the drama, losing more sleep than her insomnia already took.

And the doped up FBI agent with the aid of some sweet future glasses (the game takes place next year you know) and one of those Dirty Harry cops plies his Federal law trade up and down the block.

All these fine folks are some of the most human characters in video games to date and each has their own unique personality that is felt in every move they make and everything they say.

That's where the games troubles pop up however as the game does take place in an unnamed east coast, US city (with subways and a building that looks suspiciously like the Chrysler Building). Why does everyone in New York--I mean unnamed-ville--sound like Europeans with bad American accents? Because they are. It's a bit jarring to get into an involved scene and get sidetracked thinking about if that's how you say that word. It's not game breaking, but it is weird.

What is sort of game breaking is the control scheme. I get that we are trying something different, but there's a reason why nearly all games use the sticks for movement. Holding R2 to walk doesn't really work as well as it sounds like it should (which is already not at all). I suppose it could have been made better if the look sensitivity were more consistent though. I can't tell you how many times my incredibly humanesque character looked like an idiot spinning in circles trying to turn a corner.

The rest of the controls play off well, which is nice since the game is essentially all quick time events. The presentation of the button presses sometimes gets sort of muddled up in the scenery, but I'm of the impression that the alternative was worth forgoing. I'm glad the buttons don't just pop up in random spots on the screen. This also affords neat analogs to the on screen action which range from brushing your teeth to climbing out of sinking cars.

Heavy Rain isn't a game for everyone. I for one am inclined to say that Quantic Dream's last game, Indigo Prophesy was better. But for anyone who liked that game, likes a good mystery, believes games may not be just for kids. Go buy Heavy Rain.

PS3 Exclusive. Beat on the hardest difficulty.

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