01 December 2009

Assassin's Creed 2 Review

The first Assassin's Creed brought us a whole slew of gameplay innovations, but the sad fact of it is that the game itself was overlooked or disliked by many.

Thankfully though, the game was made by Ubisoft and they have a nice little reputation for taking fan grumblings and turning them into gold.

The story continues on where the first left off with protagonist Desmond Miles and his new Assassin friends making an escape out of Obstergo (the evil company run by the evil Templars). Remember the modern parts of the first game where you could either walk slowly or slightly less slow? Now Desmond can punch up fools!

Ezio DeFiorenze is the main star of the show this time though, having left our more ancient ancestor Altiar behind. Taking place mostly in renaissance Italy, AC 2 adds a few totally new elements to the Creed. The addition of swimming is definitely fitting with the setting and a natural progression, though I can't help but feel that it either could have been fleshed out a bit more or left out entirely. I won't complain too much with how many ninjas in other games can't swim at all.

For all the flying that goes on in the trailers, there is precious little of this actually in the game. Good thing too, the controls for the glider and indeed the mission structure itself really felt hackneyed and tacked on.

Though for all the minor complaints, Assassin's Creed II does a lot more right than wrong. The free running is back in full force with all the runny, jumpy, climby we've come accept if not love. The animations for it are silky smooth too, easily transitioning from one move to the next without skipping a beat. There will still be the odd moment where Ezio will decide he'd rather fall 3 stories to his death than grab the damned ledge, but most errors like that can be chalked up to user error.

The monotony of the previous game has been largely erased with mission structure being less structured with things you must do. This however sort of forces the story to be told through more cutscenes than before, which isn't necessarily bad, but there is something to be said for organic story presentation.

One of the best new additions to the game though is the fact that all the collectibles now actually do something when you get them. They also mostly tie into the story in some way, giving the most time conscious gamers something to sidetrack to for a bit.

The new economy system is worth mentioning. While it's easy to see where the idea was going, one can't help but feel that this system never quite made it. The game tries to emphasize customization, but who is really going to buy anything after they can just get the strongest weapon? Also, about half way through the game, you pretty much have money coming out of your ears, effectively breaking the economy idea anyway. It's nice to feel rich, but it strips away motivation.

Altogether though, Ubisoft really did well with the improvements so the series. If you hated the first Assassin's Creed, this one probably won't make a believer out of you, but if you sort of enjoyed the first, the second is a must.

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